#include "ewrte.h"
#include "ewgfx.h"
Go to the source code of this file.
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XBool | GraphicsWarpMatrix_CalculateZ (GraphicsWarpMatrix _this, XFloat aX, XFloat aY) |
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XBool | GraphicsWarpMatrix_Project (GraphicsWarpMatrix _this, XFloat aX, XFloat aY) |
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GraphicsWarpMatrix | GraphicsWarpMatrix_Rotate (GraphicsWarpMatrix _this, XFloat aAngleX, XFloat aAngleY, XFloat aAngleZ) |
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GraphicsWarpMatrix | GraphicsWarpMatrix_Translate (GraphicsWarpMatrix _this, XFloat aDeltaX, XFloat aDeltaY, XFloat aDeltaZ) |
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GraphicsWarpMatrix | GraphicsWarpMatrix_DeriveFromQuad (GraphicsWarpMatrix _this, XFloat aX1, XFloat aY1, XFloat aX2, XFloat aY2, XFloat aX3, XFloat aY3, XFloat aX4, XFloat aY4) |
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GraphicsWarpMatrix | GraphicsWarpMatrix_Assign (GraphicsWarpMatrix _this, GraphicsWarpMatrix aMatrix) |
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◆ _GraphicsWarpMatrix_
#define _GraphicsWarpMatrix_ |
◆ GraphicsWarpMatrix_Assign()
GraphicsWarpMatrix GraphicsWarpMatrix_Assign |
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GraphicsWarpMatrix |
_this, |
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GraphicsWarpMatrix |
aMatrix |
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) |
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◆ GraphicsWarpMatrix_CalculateZ()
XBool GraphicsWarpMatrix_CalculateZ |
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GraphicsWarpMatrix |
_this, |
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XFloat |
aX, |
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XFloat |
aY |
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) |
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◆ GraphicsWarpMatrix_DeriveFromQuad()
◆ GraphicsWarpMatrix_Project()
◆ GraphicsWarpMatrix_Rotate()
GraphicsWarpMatrix GraphicsWarpMatrix_Rotate |
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GraphicsWarpMatrix |
_this, |
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XFloat |
aAngleX, |
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XFloat |
aAngleY, |
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XFloat |
aAngleZ |
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) |
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◆ GraphicsWarpMatrix_Translate()
GraphicsWarpMatrix GraphicsWarpMatrix_Translate |
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GraphicsWarpMatrix |
_this, |
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XFloat |
aDeltaX, |
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XFloat |
aDeltaY, |
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XFloat |
aDeltaZ |
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) |
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